We’ve all felt it. That exhilarating rush when the “XP” bar fills up and you hear that glorious ding of a level-up. In the game of life, maybe your ding was acing a final exam, landing a huge project at work,…
In the grand adventure of personal growth, we’ve learned to be the heroes of our own stories. At Gameful Bits, we’ve talked about transforming daunting goals into epic quests, organizing our daily tasks into engaging quest logs, and facing down our major milestones as if…
Hey adventurers! In our last escapade, "Your Daily Quest Board: Transform Your To-Do List into a Dynamic Adventure," we talked about turning those everyday tasks into exciting quests. I love how that practice can revamp our daily grind! But what about those huge …
Let's be honest, staring down a lengthy to-do list can feel less like a path to productivity and more like facing a grumpy final boss. Those endless bullet points often become a source of stress, a monument to everything you haven't done yet. Sound familiar?…
Juggling a million things – classes, work, social life, personal projects – often leaves New Year’s resolutions gathering dust. It’s a familiar struggle. We all have those big dreams: acing an exam, landing a dream job, mastering a new skill. But the daily grind can…
A team of researchers from German, Finnish, and Canadian Universities, led by Dr. Jeanine Kirchner-Krath, recently published the interesting article Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
They analyzed and…
I have previously described my research that results in the creation of the Groups of Gameful Design Elements. If you're not familiar with it yet, I highly recommend reading the three-post series starting with the one linked in the previous sentence. In my work, I…
Currently, there are many new applications being developed in the "Web 3.0", which means that they store data in a decentralized way using blockchain technologies. One trend is that of "play-to-earn" games. It is an interesting idea. Because the game objects are on the blockchain…
Although I have been writing on this blog for several years now, I had not yet attempted to provide a definition of gamification because we already had plenty of definitions out there. But our community was recently challenged by Andrzej Marczewski to re-discuss the existing…
Nota: Esta é uma tradução do artigo original Hexad: A Player Type Framework for Gamification Design, escrito por Andrzej Marczewski. Traduzido por Gustavo F. Tondello em julho de 2021.
Outra metáfora do design de jogos muito mal entendida, mas super-utilizada em gamificação é o modelo…