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Publications

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2023

Jeanine Krath; Maximilian Altmeyer; Gustavo F Tondello; Lennart E Nacke

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale Conference

CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, ACM, 2023.

Abstract | Links | BibTeX

2020

Maximilian Altmeyer; Gustavo F Tondello; Antonio Krüger; Lennart E Nacke

HexArcade: Predicting Hexad User Types By Using Gameful Applications Conference

Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020), ACM, 2020.

Abstract | Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Validation of User Preferences and Effects of Personalized Gamification on Task Performance Journal Article

In: Frontiers in Computer Science, vol. 2, pp. 29, 2020.

Abstract | Links | BibTeX

2019

Gustavo F Tondello; Lennart E Nacke

Player Characteristics and Video Game Preferences Proceedings Article

In: Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '19, ACM, Barcelona, Spain, 2019.

Abstract | Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

A Pilot Study of a Digital Skill Tree in Gameful Education Proceedings Article

In: Proceedings of the 3rd International Symposium on Gamification and Games for Learning - GamiLearn '19, CEUR-WS.org, Barcelona, Spain, 2019.

Abstract | Links | BibTeX

Gustavo F Tondello; Karina Arrambide; Giovanni Ribeiro; Andrew Cen; Lennart E Nacke

“I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences Proceedings Article

In: Proceedings of INTERACT 2019, LNCS 11747, Springer, 2019.

Abstract | Links | BibTeX

Gustavo F Tondello; Dennis L Kappen; Marim Ganaba; Lennart E Nacke

Gameful Design Heuristics: A Gamification Inspection Tool Proceedings Article

In: Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566, Springer, 2019.

Abstract | Links | BibTeX

Gustavo Fortes Tondello

Dynamic Personalization of Gameful Interactive Systems PhD Thesis

University of Waterloo, 2019.

Abstract | Links | BibTeX

Richard N Landers; Gustavo F Tondello; Dennis L Kappen; Andrew B Collmus; Elisa D Mekler; Lennart E Nacke

Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs Journal Article

In: International Journal of Human-Computer Studies, vol. 127, pp. 81-94, 2019.

Abstract | Links | BibTeX

Gustavo F Tondello; Alberto Mora; Andrzej Marczewski; Lennart E Nacke

Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish Journal Article

In: International Journal of Human-Computer Studies, vol. 127, pp. 95-111, 2019.

Abstract | Links | BibTeX

Alberto Mora; Gustavo F Tondello; Laura Calvet; Carina González; Joan Arnedo-Moreno; Lennart E Nacke

The quest for a better tailoring of gameful design: An analysis of player type preferences Proceedings Article

In: Proceedings of the XX International Conference on Human-Computer Interaction - Interacción '19, ACM, 2019.

Abstract | Links | BibTeX

2018

Gustavo Fortes Tondello

How to publish research results for academic and non-academic audiences Journal Article

In: XRDS: Crossroads, The ACM Magazine for Students, vol. 25, no. 1, pp. 16-17, 2018.

Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Gamification: Tools and Techniques for Motivating Users Proceedings Article

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA 2018, pp. C25, ACM, Montreal, QC, Canada, 2018.

Abstract | Links | BibTeX

Rita Orji; Gustavo F Tondello; Lennart E Nacke

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types Proceedings Article

In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '18, ACM, Montreal, QC, Canada, 2018.

Abstract | Links | BibTeX

Gustavo Fortes Tondello; Deltcho Valtchanov; Adrian Reetz; Rina R Wehbe; Rita Orji; Lennart E Nacke

Towards a Trait Model of Video Game Preferences Journal Article

In: International Journal of Human–Computer Interaction, vol. 34, no. 8, pp. 732-748, 2018.

Abstract | Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Towards Customizing Gameful Systems by Gameful Design Elements Proceedings Article

In: Third International Workshop on Personalization in Persuasive Technology, pp. 102-110, CEUR-WS.org, Waterloo, ON, Canada, 2018.

Abstract | Links | BibTeX

Alberto Mora; Gustavo F Tondello; Lennart E Nacke; Joan Arnedo-Moreno

Effect of personalized gameful design on student engagement Proceedings Article

In: Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018, IEEE, Tenerife, Spain, 2018.

Abstract | Links | BibTeX

Gustavo F Tondello; Hardy Premsukh; Lennart E Nacke

A Theory of Gamification Principles Through Goal-Setting Theory Proceedings Article

In: Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS), pp. 1118-1127, IEEE, 2018.

Abstract | Links | BibTeX

2017

Gustavo F Tondello; Rina R Wehbe; Rita Orji; Giovanni Ribeiro; Lennart E Nacke

A Framework and Taxonomy of Videogame Playing Preferences Proceedings Article

In: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, ACM, Amsterdam, Netherlands, 2017.

Abstract | Links | BibTeX

Gustavo F Tondello; Alberto Mora; Lennart E Nacke

Elements of Gameful Design Emerging from User Preferences Proceedings Article

In: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, ACM, Amsterdam, Netherlands, 2017.

Abstract | Links | BibTeX

Gustavo F Tondello; Rita Orji; Kellie Vella; Daniel Johnson; Marierose M M van Dooren; Lennart E Nacke

Positive Gaming: Workshop on Gamification and Games for Wellbeing Proceedings Article

In: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts, ACM, Amsterdam - Netherlands, 2017.

Abstract | Links | BibTeX

Ekaterina Pogrebtsova; Gustavo F Tondello; Hardy Premsukh; Lennart E Nacke

Using technology to boost employee wellbeing? How gamification can help or hinder results Proceedings Article

In: Positive Gaming: Workshop on Gamification and Games for Wellbeing, Amsterdam, Netherlands, 2017.

Abstract | Links | BibTeX

Yannai A Gonczarowski; Gustavo F Tondello

Incentives and Gamification Journal Article

In: XRDS: Crossroads, The ACM Magazine for Students, vol. 24, no. 1, pp. 9-11, 2017.

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Gustavo F Tondello; Rita Orji; Lennart E Nacke

Recommender Systems for Personalized Gamification Proceedings Article

In: Proceedings of UMAP’17 Adjunct, ACM, Bratislava, Slovakia, 2017, ISBN: 9781450350679.

Abstract | Links | BibTeX

Rita Orji; Kiemute Oyibo; Gustavo F Tondello

A Comparison of System-Controlled and User-Controlled Personalization Approaches Proceedings Article

In: Proceedings of UMAP’17 Adjunct, pp. 413-418, ACM, Bratislava, Slovakia, 2017.

Abstract | Links | BibTeX

Elke Mattheiss; Marc Busch; Rita Orji; Gustavo F Tondello; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Manfred Tscheligi

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers’ Welcome Proceedings Article

In: Proceedings of UMAP’17 Adjunct, pp. 395-397, ACM, Bratislava, Slovakia, 2017.

Abstract | Links | BibTeX

Dominic Elm; Gustavo F Tondello; Lennart E Nacke

CLEVER : A Gameful Enterprise Learning System Proceedings Article

In: 1st International Workshop on Gamification and Games for Learning, ULL, Tenerife, Spain, 2017.

Abstract | Links | BibTeX

Gustavo F Tondello

Positive Computing: a novel research field to promote human well-being Journal Article

In: XRDS: Crossroads, The ACM Magazine for Students, vol. 23, no. 4, pp. 20-20, 2017.

Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Applying Gameful Design Heuristics Proceedings Article

In: Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, ACM, Denver, CO, USA, 2017.

Abstract | Links | BibTeX

2016

Rina R Wehbe; Diane K Watson; Gustavo F Tondello; Lennart E Nacke

ABOVE WATER: Extending the Play Space for Health Proceedings Article

In: Interactive Surfaces and Spaces (ISS'16), ACM, Niagara Falls, ON, Canada, 2016, ISBN: 978-1-4503-4248-3.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke

CHI PLAYGUE: A Mobile Conference Networking Game Proceedings Article

In: Interactive Surfaces and Spaces (ISS'16), ACM, Niagara Falls, ON, Canada, 2016, ISBN: 978-1-4503-4248-3.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E Nacke

The Gamification User Types Hexad Scale Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Zachary O Toups; Nicole K Crenshaw; Rina R Wehbe; Gustavo F Tondello; Lennart E Nacke

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello; Dennis L Kappen; Elisa D Mekler; Marim Ganaba; Lennart E Nacke

Heuristic Evaluation for Gameful Design Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Dominic Elm; Gustavo F Tondello; Dennis L Kappen; Marim Ganaba; Melissa Stocco; Lennart E Nacke

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Dominic Elm; Dennis L Kappen; Gustavo F Tondello; Lennart E Nacke

CLEVER: Gamification and Enterprise Knowledge Learning Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Rina R Wehbe; Diane K Watson; Gustavo F Tondello; Marim Ganaba; Melissa Stocco; Alvin Lee; Lennart E Nacke

ABOVE WATER: An Educational Game for Anxiety Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), ACM, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello; Lennart E Nacke

Gamification Research: a 50-years Retrospective from PBLs Towards Conscious Evolution Proceedings Article

In: Workshop on Fictional Game Elements: Critical Perspectives on Gamification Design, Austin, TX, USA, 2016.

Abstract | Links | BibTeX

Gustavo F Tondello

An Introduction to Gamification in Human-Computer Interaction Journal Article

In: XRDS: Crossroads, The ACM Magazine for Students, vol. 23, no. 1, pp. 15-17, 2016, ISSN: 1528-4972.

Links | BibTeX

2015

Lisa Diamond; Gustavo F Tondello; Andrzej Marczewski; Lennart E Nacke; Manfred Tscheligi

The HEXAD Gamification User Types Questionnaire : Background and Development Process Proceedings Article

In: Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke

Towards a Personalized Playful Digital Wellness Assistant Proceedings Article

In: Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Samantha N Stahlke; Amanda Leo; Rylan Koroluk; Lennart E Nacke

CHI PLAYGUE : A Networking Game of Emergent Sociality Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, London, UK, 2015, ISBN: 9781450334662.

Abstract | Links | BibTeX

Gustavo F Tondello; Rina R Wehbe; Zachary O Toups; Lennart E Nacke; Nicole K Crenshaw

Understanding Player Attitudes Towards Digital Game Objects Proceedings Article

In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, London, UK, 2015, ISBN: 9781450334662.

Abstract | Links | BibTeX

Zachary O Toups; Gustavo F Tondello; Rina R Wehbe; Lennart E Nacke; Nicole K Crenshaw

Toward Understanding Why Players Value In-Game Collections Proceedings Article

In: Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015.

Abstract | Links | BibTeX