Let’s be real. Life for a student or a professional often feels like one long, high-stakes main quest. The storyline is clear: ace that exam, crush that project, land that promotion. You pour all your energy, focus, and late-night coffee into grinding for the next…
Ever feel like you’re stuck on a boring level in the game of life, just grinding through tasks with no epic boss battle in sight? You’re not alone! For many of us navigating university, the early stages of our careers, or relationships, life can feel…
You’ve tried the colour-coded planners, the ultra-minimalist to-do list apps, and maybe even the 'eat the frog' method. You’ve set resolutions, downloaded habit trackers, and promised yourself this will be the semester you finally stop procrastinating. So why do you still feel like…
In the grand adventure of personal growth, we’ve learned to be the heroes of our own stories. At Gameful Bits, we’ve talked about transforming daunting goals into epic quests, organizing our daily tasks into engaging quest logs, and facing down our major milestones as if…
Juggling a million things – classes, work, social life, personal projects – often leaves New Year’s resolutions gathering dust. It’s a familiar struggle. We all have those big dreams: acing an exam, landing a dream job, mastering a new skill. But the daily grind can…
A team of researchers from German, Finnish, and Canadian Universities, led by Dr. Jeanine Kirchner-Krath, recently published the interesting article Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
They analyzed and…
I have previously described my research that results in the creation of the Groups of Gameful Design Elements. If you're not familiar with it yet, I highly recommend reading the three-post series starting with the one linked in the previous sentence. In my work, I…
Currently, there are many new applications being developed in the "Web 3.0", which means that they store data in a decentralized way using blockchain technologies. One trend is that of "play-to-earn" games. It is an interesting idea. Because the game objects are on the blockchain…
Although I have been writing on this blog for several years now, I had not yet attempted to provide a definition of gamification because we already had plenty of definitions out there. But our community was recently challenged by Andrzej Marczewski to re-discuss the existing…
Several research studies have been showing that personalized gameful solutions can lead to higher engagement and performance. However, personalized gameful design faces two challenges: deciding how to select game elements and activities that are appealing to different users, and deciding how to adapt the experience…

